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	<title>Zen-Sign Interactive &#187; procedural</title>
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	<description>Interactive Development Specialist</description>
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		<title>AS3 Procedural Tree with Papervision 3D</title>
		<link>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/</link>
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		<pubDate>Sat, 06 Feb 2010 01:18:53 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[tree]]></category>

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		<description><![CDATA[One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]]]></description>
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