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	<title>Zen-Sign Interactive &#187; 3D</title>
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	<link>http://www.zen-sign.com</link>
	<description>Interactive Development Specialist</description>
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		<title>AS3 &amp; PV3D Go Fly a Kite!</title>
		<link>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/</link>
		<comments>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:39:52 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[bezier]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[go fly a kite]]></category>
		<category><![CDATA[kite]]></category>
		<category><![CDATA[perlin noise]]></category>

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		<description><![CDATA[<img src="/images/goflyakite.jpg" width="590" height="457" alt="Go Fly a Kite!" />
<br /><br />
I'm back with another Papervision 3D based demo I call "Go Fly A Kite". The goal of this experiment was to combine a couple of the concepts I wrote about previously. This experiment combines bezier lines, custom meshes and whole bunch of other stuff like parallaxing, physics, perlin noise wind influence, etc. It would be a rather lengthy explanation of the source, so I am providing it for anyone to mull over. This is just an experiment and therefore not perfect, so use at your own risk. Feel free to comment any questions. Enjoy!]]></description>
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		<title>AS3 Procedural Tree with Papervision 3D</title>
		<link>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/</link>
		<comments>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 01:18:53 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[tree]]></category>

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		<description><![CDATA[One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]]]></description>
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