Posted: February 9th, 2010 | Author: Zack | Filed under: Experimental, HTML 5, JavaScript, Standards | Tags: Gaussian Distribution, Gaussian Noise, HTML 5, JavaScript, Noise | No Comments »
While playing around with some new ideas to execute with the HTML 5 drawing capabilities I realized it has a very limited set of drawing commands. Sure, the commands are an amazing leap forward for standards, but there were some concept I wanted to port over from ActionScript that I couldn’t. This is because of [...]
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Posted: February 6th, 2010 | Author: Zack | Filed under: ActionScript 3, Experimental, Papervision 3D | Tags: 3D, ActionScript 3, generative art, procedural, tree | No Comments »
One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]
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Posted: February 5th, 2010 | Author: Zack | Filed under: ActionScript 3, Experimental | Tags: ActionScript 3, bezier, generative art | 2 Comments »
For this experiment I took some code I had written for a recent project and repuprosed it in a more artistic and abstract manner. The idea is basically to loop for a specified distance and create points, which are later connected into a continuous cubic bezier line. Here is the code: public function createLoopingLine(distance:Number):void { [...]
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