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	<title>Zen-Sign Interactive</title>
	<link>http://www.zen-sign.com</link>
	<description>Interactive Development Specialist</description>
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		<title>Finding Business Listings and Displaying with MapKit &#8211; Part 1</title>
		<description><![CDATA[<img src="/images/businesslistings.jpg" width="572" height="393" alt="iPhone Business Listings" />
<br /><br />
In this three part series, I want to show you how you can easily show a user business listings based on their current location. To do so we'll be using the CoreLocation and MapKit Frameworks. First, we need a way to actually find nearby businesses. There are a number of third-party mapping API's out there, some with paid subscription, but for a simpler application there is a simpler solution. For the first part in this series we are going to connect to the Google Maps service directly and retrieve xml output with which we will later use to populate MapKit. ]]></description>
		<link>http://www.zen-sign.com/finding-business-listings-and-displaying-with-mapkit-part-1/</link>
			</item>
	<item>
		<title>Using OAuth and Graph API&#8217;s in FaceBook Canvas Apps</title>
		<description><![CDATA[<img src="/images/facebook_oauth.jpg" width="572" height="317" alt="FaceBook OAuth" />
<br /><br />
On a FaceBook Canvas Application project I needed to post messages to a users wall using PHP. Now, you may or may not be aware, but FaceBook has switched to Open Authentication and Graph API's. There is quote a bit of documentation on the subject and it's implementation at http://developers.facebook.com/docs/. The only thing missing is direct examples on how to perform these tasks. I searched around a bit and found information on this topic scarce. So, for your viewing pleasure, here are a couple examples on how to use the OAuth and Graph API's.]]></description>
		<link>http://www.zen-sign.com/using-oauth-and-graph-apis-in-facebook-canvas-apps/</link>
			</item>
	<item>
		<title>AS3 &amp; PV3D Go Fly a Kite!</title>
		<description><![CDATA[<img src="/images/goflyakite.jpg" width="590" height="457" alt="Go Fly a Kite!" />
<br /><br />
I'm back with another Papervision 3D based demo I call "Go Fly A Kite". The goal of this experiment was to combine a couple of the concepts I wrote about previously. This experiment combines bezier lines, custom meshes and whole bunch of other stuff like parallaxing, physics, perlin noise wind influence, etc. It would be a rather lengthy explanation of the source, so I am providing it for anyone to mull over. This is just an experiment and therefore not perfect, so use at your own risk. Feel free to comment any questions. Enjoy!]]></description>
		<link>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/</link>
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		<title>Drawing Gaussian Noise with HTML 5</title>
		<description><![CDATA[While playing around with some new ideas to execute with the HTML 5 drawing capabilities I realized it has a very limited set of drawing commands. Sure, the commands are an amazing leap forward for standards, but there were some concept I wanted to port over from ActionScript that I couldn&#8217;t. This is because of [...]]]></description>
		<link>http://www.zen-sign.com/drawing-gaussian-noise-with-html-5/</link>
			</item>
	<item>
		<title>AS3 Procedural Tree with Papervision 3D</title>
		<description><![CDATA[One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]]]></description>
		<link>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/</link>
			</item>
	<item>
		<title>AS3 Cubic Bezier Looping Lines</title>
		<description><![CDATA[For this experiment I took some code I had written for a recent project and repuprosed it in a more artistic and abstract manner. The idea is basically to loop for a specified distance and create points, which are later connected into a continuous cubic bezier line. Here is the code: public function createLoopingLine&#40;distance:Number&#41;:void &#123; [...]]]></description>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/</link>
			</item>
	<item>
		<title>HTML 5 &amp; JavaScript Particle Emitter</title>
		<description><![CDATA[With all the buzz around the HTML 5 Canvas Element, I wanted to give it a try myself. So i pulled together this particle emitter, using JavaScript as the controller and the Canvas Element as the renderer. I started of with what I am going to call the &#8220;Base Class&#8221;, within the particleEmitter.js file. In [...]]]></description>
		<link>http://www.zen-sign.com/javascript-particle-emitter/</link>
			</item>
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		<title>HTML 5 and the future of Flash Devs</title>
		<description><![CDATA[Is HTML 5 going to change the future for Flash developers? The answer is &#8220;yes&#8221;, but the change will be in a positive way. I think that Flash will continue to flourish and ground-breaking content will continue to be delivered on the Flash Platform in the coming years. That being said, these new standards-based technologies [...]]]></description>
		<link>http://www.zen-sign.com/what-does-html5-css3-js2-mean-for-flash-developers/</link>
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	<item>
		<title>Brand Spankin&#8217; New</title>
		<description><![CDATA[Hi there and welcome to the freshly redesigned Zen-Sign Interactive. I have moved the site to the WordPress platform to accommodates more news updates, experiments and technical articles to share some of my knowledge with the Interactive Developer community. Stay tuned as the site progresses and grows.]]></description>
		<link>http://www.zen-sign.com/hello-world/</link>
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