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	<title>Zen-Sign Interactive</title>
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	<link>http://www.zen-sign.com</link>
	<description>Interactive Development Specialist</description>
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		<title>AS3 &amp; PV3D Go Fly a Kite!</title>
		<link>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/</link>
		<comments>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:39:52 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[bezier]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[go fly a kite]]></category>
		<category><![CDATA[kite]]></category>
		<category><![CDATA[perlin noise]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=188</guid>
		<description><![CDATA[I&#8217;m back with another Papervision 3D based demo I call &#8220;Go Fly A Kite&#8221;. The goal of this experiment was to combine a couple of the concepts I wrote about previously. This experiment combines bezier lines, custom meshes and whole bunch of other stuff like parallaxing, physics, perlin noise wind influence, etc. It would be [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Drawing Gaussian Noise with HTML 5</title>
		<link>http://www.zen-sign.com/drawing-gaussian-noise-with-html-5/</link>
		<comments>http://www.zen-sign.com/drawing-gaussian-noise-with-html-5/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 02:57:11 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[Gaussian Distribution]]></category>
		<category><![CDATA[Gaussian Noise]]></category>
		<category><![CDATA[Noise]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=170</guid>
		<description><![CDATA[While playing around with some new ideas to execute with the HTML 5 drawing capabilities I realized it has a very limited set of drawing commands. Sure, the commands are an amazing leap forward for standards, but there were some concept I wanted to port over from ActionScript that I couldn&#8217;t. This is because of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Procedural Tree with Papervision 3D</title>
		<link>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/</link>
		<comments>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 01:18:53 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=148</guid>
		<description><![CDATA[One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AS3 Cubic Bezier Looping Lines</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/</link>
		<comments>http://www.zen-sign.com/cubic-bezier-looping-lines/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 01:57:04 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[bezier]]></category>
		<category><![CDATA[generative art]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=109</guid>
		<description><![CDATA[For this experiment I took some code I had written for a recent project and repuprosed it in a more artistic and abstract manner. The idea is basically to loop for a specified distance and create points, which are later connected into a continuous cubic bezier line. Here is the code: public function createLoopingLine&#40;distance:Number&#41;:void &#123; [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>HTML 5 &amp; JavaScript Particle Emitter</title>
		<link>http://www.zen-sign.com/javascript-particle-emitter/</link>
		<comments>http://www.zen-sign.com/javascript-particle-emitter/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:05:43 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Standards]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=74</guid>
		<description><![CDATA[With all the buzz around the HTML 5 Canvas Element, I wanted to give it a try myself. So i pulled together this particle emitter, using JavaScript as the controller and the Canvas Element as the renderer. I started of with what I am going to call the &#8220;Base Class&#8221;, within the particleEmitter.js file. In [...]]]></description>
		<wfw:commentRss>http://www.zen-sign.com/javascript-particle-emitter/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>HTML 5 and the future of Flash Devs</title>
		<link>http://www.zen-sign.com/what-does-html5-css3-js2-mean-for-flash-developers/</link>
		<comments>http://www.zen-sign.com/what-does-html5-css3-js2-mean-for-flash-developers/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 02:37:41 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[The Future]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=62</guid>
		<description><![CDATA[Is HTML 5 going to change the future for Flash developers? The answer is &#8220;yes&#8221;, but the change will be in a positive way. I think that Flash will continue to flourish and ground-breaking content will continue to be delivered on the Flash Platform in the coming years. That being said, these new standards-based technologies [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brand Spankin&#8217; New</title>
		<link>http://www.zen-sign.com/hello-world/</link>
		<comments>http://www.zen-sign.com/hello-world/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 20:05:27 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=1</guid>
		<description><![CDATA[Hi there and welcome to the freshly redesigned Zen-Sign Interactive. I have moved the site to the WordPress platform to accommodates more news updates, experiments and technical articles to share some of my knowledge with the Interactive Developer community. Stay tuned as the site progresses and grows.]]></description>
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