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	<title>Comments on: AS3 Cubic Bezier Looping Lines</title>
	<atom:link href="http://www.zen-sign.com/cubic-bezier-looping-lines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zen-sign.com/cubic-bezier-looping-lines/</link>
	<description>Interactive Development Specialist</description>
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		<title>By: Zack</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/comment-page-1/#comment-5</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.zen-sign.com/?p=109#comment-5</guid>
		<description>Yes, playing with those values can give you some interesting effects, for example, the second to last image in the post. 

The z value is set to .5 if it&#039;s below 0 just to keep it &quot;natural&quot;. I haven&#039;t actually tried setting it in the negative yet.

You can probably get a lot more interesting effects by playing with these values more in conjunction with the &quot;stamp&quot; sprites. If you get some cool results I&#039;d love to see them!</description>
		<content:encoded><![CDATA[<p>Yes, playing with those values can give you some interesting effects, for example, the second to last image in the post. </p>
<p>The z value is set to .5 if it&#8217;s below 0 just to keep it &#8220;natural&#8221;. I haven&#8217;t actually tried setting it in the negative yet.</p>
<p>You can probably get a lot more interesting effects by playing with these values more in conjunction with the &#8220;stamp&#8221; sprites. If you get some cool results I&#8217;d love to see them!</p>
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	<item>
		<title>By: Zack</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/comment-page-1/#comment-37</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.zen-sign.com/?p=109#comment-37</guid>
		<description>Yes, playing with those values can give you some interesting effects, for example, the second to last image in the post. 

The z value is set to .5 if it&#039;s below 0 just to keep it &quot;natural&quot;. I haven&#039;t actually tried setting it in the negative yet.

You can probably get a lot more interesting effects by playing with these values more in conjunction with the &quot;stamp&quot; sprites. If you get some cool results I&#039;d love to see them!</description>
		<content:encoded><![CDATA[<p>Yes, playing with those values can give you some interesting effects, for example, the second to last image in the post. </p>
<p>The z value is set to .5 if it&#8217;s below 0 just to keep it &#8220;natural&#8221;. I haven&#8217;t actually tried setting it in the negative yet.</p>
<p>You can probably get a lot more interesting effects by playing with these values more in conjunction with the &#8220;stamp&#8221; sprites. If you get some cool results I&#8217;d love to see them!</p>
]]></content:encoded>
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	<item>
		<title>By: Ebyan Alvarez-Buylla</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/comment-page-1/#comment-4</link>
		<dc:creator>Ebyan Alvarez-Buylla</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.zen-sign.com/?p=109#comment-4</guid>
		<description>When playing with the source, I noticed that very small z values give hard corners (probably not what you want with a bezier class, but it still looks cool!).

Also, if removing the z clamp on line 122, passing a z value of 1.5 to 2 causes concave squares that also look kind of nice!.

I noticed on line 118, you&#039;re clamping z down to .5 if below 0, was that intentional?

Nice work!</description>
		<content:encoded><![CDATA[<p>When playing with the source, I noticed that very small z values give hard corners (probably not what you want with a bezier class, but it still looks cool!).</p>
<p>Also, if removing the z clamp on line 122, passing a z value of 1.5 to 2 causes concave squares that also look kind of nice!.</p>
<p>I noticed on line 118, you&#8217;re clamping z down to .5 if below 0, was that intentional?</p>
<p>Nice work!</p>
]]></content:encoded>
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	<item>
		<title>By: Ebyan Alvarez-Buylla</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/comment-page-1/#comment-36</link>
		<dc:creator>Ebyan Alvarez-Buylla</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.zen-sign.com/?p=109#comment-36</guid>
		<description>When playing with the source, I noticed that very small z values give hard corners (probably not what you want with a bezier class, but it still looks cool!).

Also, if removing the z clamp on line 122, passing a z value of 1.5 to 2 causes concave squares that also look kind of nice!.

I noticed on line 118, you&#039;re clamping z down to .5 if below 0, was that intentional?

Nice work!</description>
		<content:encoded><![CDATA[<p>When playing with the source, I noticed that very small z values give hard corners (probably not what you want with a bezier class, but it still looks cool!).</p>
<p>Also, if removing the z clamp on line 122, passing a z value of 1.5 to 2 causes concave squares that also look kind of nice!.</p>
<p>I noticed on line 118, you&#8217;re clamping z down to .5 if below 0, was that intentional?</p>
<p>Nice work!</p>
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