Category Archives: Papervision 3D

AS3 & PV3D Go Fly a Kite!

Go Fly a Kite!

I’m back with another Papervision 3D based demo I call “Go Fly A Kite”. The goal of this experiment was to combine a couple of the concepts I wrote about previously. This experiment combines bezier lines, custom meshes and whole bunch of other stuff like parallaxing, physics, perlin noise wind influence, etc. It would be a rather lengthy explanation of the source, so I am providing it for anyone to mull over. This is just an experiment and therefore not perfect, so use at your own risk. Feel free to comment any questions. Enjoy!

AS3 Procedural Tree with Papervision 3D

One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]