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	<title>Zen-Sign Interactive &#187; Experimental</title>
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	<link>http://www.zen-sign.com</link>
	<description>Interactive Development Specialist</description>
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		<title>AS3 &amp; PV3D Go Fly a Kite!</title>
		<link>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/</link>
		<comments>http://www.zen-sign.com/as3-pv3d-go-fly-a-kite/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 00:39:52 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[bezier]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[go fly a kite]]></category>
		<category><![CDATA[kite]]></category>
		<category><![CDATA[perlin noise]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=188</guid>
		<description><![CDATA[<img src="/images/goflyakite.jpg" width="590" height="457" alt="Go Fly a Kite!" />
<br /><br />
I'm back with another Papervision 3D based demo I call "Go Fly A Kite". The goal of this experiment was to combine a couple of the concepts I wrote about previously. This experiment combines bezier lines, custom meshes and whole bunch of other stuff like parallaxing, physics, perlin noise wind influence, etc. It would be a rather lengthy explanation of the source, so I am providing it for anyone to mull over. This is just an experiment and therefore not perfect, so use at your own risk. Feel free to comment any questions. Enjoy!]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Drawing Gaussian Noise with HTML 5</title>
		<link>http://www.zen-sign.com/drawing-gaussian-noise-with-html-5/</link>
		<comments>http://www.zen-sign.com/drawing-gaussian-noise-with-html-5/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 02:57:11 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Standards]]></category>
		<category><![CDATA[Gaussian Distribution]]></category>
		<category><![CDATA[Gaussian Noise]]></category>
		<category><![CDATA[Noise]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=170</guid>
		<description><![CDATA[While playing around with some new ideas to execute with the HTML 5 drawing capabilities I realized it has a very limited set of drawing commands. Sure, the commands are an amazing leap forward for standards, but there were some concept I wanted to port over from ActionScript that I couldn&#8217;t. This is because of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AS3 Procedural Tree with Papervision 3D</title>
		<link>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/</link>
		<comments>http://www.zen-sign.com/as3-procedural-tree-with-papervision-3d/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 01:18:53 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Papervision 3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[generative art]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=148</guid>
		<description><![CDATA[One of the true powers of PaperVision 3D is getting down and dirty at the geometry level and creating custom meshes. Doing this requires knowledge of what a mesh consists of and how to construct a TriangularMesh. Basically a mesh consists of two things: Vertices and Faces. Vertices are basically the corner points of a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AS3 Cubic Bezier Looping Lines</title>
		<link>http://www.zen-sign.com/cubic-bezier-looping-lines/</link>
		<comments>http://www.zen-sign.com/cubic-bezier-looping-lines/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 01:57:04 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[bezier]]></category>
		<category><![CDATA[generative art]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=109</guid>
		<description><![CDATA[For this experiment I took some code I had written for a recent project and repuprosed it in a more artistic and abstract manner. The idea is basically to loop for a specified distance and create points, which are later connected into a continuous cubic bezier line. Here is the code: public function createLoopingLine&#40;distance:Number&#41;:void &#123; [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>HTML 5 &amp; JavaScript Particle Emitter</title>
		<link>http://www.zen-sign.com/javascript-particle-emitter/</link>
		<comments>http://www.zen-sign.com/javascript-particle-emitter/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 16:05:43 +0000</pubDate>
		<dc:creator>Zack</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[HTML 5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Standards]]></category>

		<guid isPermaLink="false">http://www.zen-sign.com/?p=74</guid>
		<description><![CDATA[With all the buzz around the HTML 5 Canvas Element, I wanted to give it a try myself. So i pulled together this particle emitter, using JavaScript as the controller and the Canvas Element as the renderer. I started of with what I am going to call the &#8220;Base Class&#8221;, within the particleEmitter.js file. In [...]]]></description>
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		<slash:comments>4</slash:comments>
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